Against the Burning Hells: Diablo III's Road to Redemption with Reaper of Souls



In this 2015 GDC session, Diablo 3 game director Joshua Mosqueira discusses how Blizzard managed to remove the controversial Auction House, about the evolution of randomness at the heart of the Diablo experience, and how the value of focusing on the fantasy guided this and other major decisions to improve the content that went into Diablo 3: Reaper of Souls

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30 thoughts on “Against the Burning Hells: Diablo III's Road to Redemption with Reaper of Souls

  1. Eh I don't buy it. It was hard and had low drop rate and Blizz earned money every time people bought stuf in the real money AH and I'm supposed to buy the idea they only tough about fun? Your players grew up Blizz.

  2. The big problem today is that they've made the core game too easy. N00bs only get three or four choices for difficulty, and normal difficult is a breeze. Even putting it on hard difficult isn't hard at all. It's boring, quite frankly, and takes too long to open up the difficulty levels and adventure mode. Normal difficulty needs to be the current hard difficulty, and players should have a choice up to torment of starting difficulty.

  3. Man so much is wrong with this. they learned all the wrong lessons and d3 is still garbage (though it is better than it wa son launch, ill give them that)

  4. In a nutshell they wanted Diablo to be a MMO that you play forever, not a regular action RPG where you become a badass. You are more like a trash collector who never gets to feel heroic.

  5. When you have hundreds of paragon levels which mean shit and 15+ difficulty levels, you know something is fucked up.

  6. Ive played Diablo2 since the day it came out and just a little while ago on my Plugy holy grail account I found a Zod for the first time ever and it made me so happy I sent pictures of it to my friends that dont even play Diablo.

  7. So in 2015 you start whining about how players didn't like you ripping them off. In 2018, you decide to insult the player base by promoting a mobile Diablo game, then insult them again DURING YOUR REVEAL. Then in 2019 you go and decide to support a communist China over your player base.

    Time for Blizzard to take a long rest.

  8. I am extremely happy that there was a guy with English/Spanish/French/Mumble, by the name of Mosqueria, as the game director of Diablo III. It makes everything in the game infinitely more enjoyable, even in recollection.

  9. I don't doubt this "game" raked them in serious cash, but to me it's anathema to what Diablo 1 and 2 were, from the graphics to the game mechanics. I've never been so disappointed with a game as when I realized that D3 practically plays itself.

  10. the server problems wouldn't have been so bad if you had just made an offline mode for people to play single player… but noooo you just had to get in on the "game as a service" bullshit. Fuck you guys!

  11. I think they made alot of wrong conclusion, after realizing the problems. Listen to some really good and smart d2 and d3 veterans like LlamaSC or Kripp to understand what the game really need. Also: I mean D3 is a good game if you want to have 100 hours of fun – the exception of it was, to have 5000+ hours of fun …

  12. this doesn't feel like a GDC talk. Where's the tips, the tricks? The things you learned in this project?

    This just feels like bad advertising.

  13. Sometimes I wonder if I'm the only one who left after they did Loot 2.0 and stuff. Just completely lost interest, I was really digging the endgame before it. And hardcore. They just changed so much it felt off to me. Def don't like this guy towards the end, just kind of clueless honestly. A lot of surface level "this makes sense, right?" But no not for everyone. Basically DPS and loot inflation really, was the result. I honestly worry about Diablo 4 at this point I just think they've gone off the deep end.

  14. watching this right after seeing the diablo 1 post mortem. david brevik seems like a genuine person making something that he wanted to play himself and this fella seems like some silcon valley climber that is just making a product. its funny that the final products show have the same feeling

  15. I only played d3 for the first time last year, so I wasn't tainted by the early release bullshit, and I have to say it's pretty good now. Drops are fine, difficulty is fine.

    Maybe the story sucks but I have no idea — I have never paid attention to the story of a diablo game, I just assume it's some generic videogamey "spooky monsters are coming go kill them because reasons" thing so I just skip it and get on with playing.

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