Hearthstone Deck Spotlight: Shoctologist Aggro Warlock

Start strong and build consistant pressure into the mid / late game.


Deck List:

2x Abusive Sergeant
2x Flame Imp
2x Leper Gnome
2x Voidwalker
2x Young Priestess
1x Bloodmage Thalnos
2x Knife Juggler
2x Harvest Golem
2x Shattered Sun Clerkic
1x Chillwind Yeti
2x Defender of Argus
1x Leeroy Jenkins
1x Doomguard
2x Argent Commander
1x The Black Knight

2x Soulfire
2x Mortal Coild
1x Power Overwhelming

Hearthstone website:

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29 thoughts on “Hearthstone Deck Spotlight: Shoctologist Aggro Warlock

  1. how is this any different from any other decent rush decks? there are no drops bigger than 6, bloodmage is pretty standard, leeroy doomguard stardard, etc

  2. Hey folks!  I've been working on this deck for a while now (for all of you who have been commenting with "Netdeck for wins") and appreciate the feature on Force Gaming; I've been seeing a ton of Warlock Aggro tonight, so it seems the word is out.  Hope you all enjoy the deck!

  3. I might try subbing some demon fires for the sergeants depending on how the meta is going. Did a lot of warlock control pre-blood imp nerf for obvious reasons.

  4. Wouldn't the power overwhelming on the leper gnome trigger its activated ability and end with that last 2 dmg?  

  5. would replace young priestess by bloodimps, chillwind yeti by cairne bloodhoof, doomguard by jaraxus, soulfire by shadowbolts, flameimps by fairydragons, the rest is okay (:

  6. I find that the gaps between hero classes makes it really hard to play good decks effectively. The mage is still overpowered and it makes arena extremely tough for any variant players. What do you think?

  7. Something interesting about the end is that even an ice block wouldn't have been enough, since ice block only triggers on attacks to the hero it is possible to just suicide the lepper gnome into the berzerker and get the 2 damage through without triggering it

  8. you were worried about blizzard before turn 7? :p I think there's other things to worry about :p

  9.  I have spent hours carefully creating decks that have EVERYTHING they need to counter aggro decks. However, I still find my self losing to these people who just go for my face EVERY TIME they attack. There is little to none decision making involved in playing these rush down decks and they actually work quite often against my anti-aggro decks, despite my best efforts to create them. The thing is that, for me to able to stop them I need to get an opening hand that has some of my low-cost removal in it, otherwise I just spend the first part of the game trying to catch up and stabilize, and when I finally do it's typically too late and my opponent can just finish me off with a spell or something.

  10. I generally watch Trump and occasionally other players. Gave this a try, and about 4:30 in, I watched you throw down two 1 drops, (including a flame imp for damage to yourself) before a mage, playing a traditional mage deck,hit turn 7. It was like watching a player hurt his own hero and toss 2 extra cards out the window.


  11. @ 6:56 You should have power overwhelmed the sheep, not the 2/1 golem. Having a surviving vanilla 2/1 after the play is always better than a surviving vanilla 1/1.

    @ 5:33 I would have gone to the face. Yes, you would have been 1 dmg off, but your deck has several outs even after a potential board wipe from your opp. Your outs are, of course, any strike from a surviving minion, your 2nd charge Argent, your charge Doomguard, Leeroy Jenkins, and potentially your 2nd Knife Juggler with a minion drop on top. The game worked out though in the end.

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