(Hearthstone) Mech Raid Paladin Battles Mages

(Descent of Dragons Standard) 2 Games: Mech Raid Paladin VS Mage
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Music: Violin Concerto in E major, RV 269 ‘Spring’ by Vivaldi, performed by The Modena Chamber Orchestra


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29 thoughts on “(Hearthstone) Mech Raid Paladin Battles Mages

  1. Decklist:
    ### MechRaid
    # Class: Paladin
    # Format: Standard
    # Year of the Dragon
    # 2x (1) Blessing of Wisdom
    # 2x (1) Crystology
    # 2x (1) Glow-Tron
    # 2x (1) Righteous Cause
    # 2x (2) Air Raid
    # 2x (2) Galvanizer
    # 2x (2) Micro Mummy
    # 2x (3) Goboglide Tech
    # 2x (3) Sky Claw
    # 1x (3) SN1P-SN4P
    # 2x (4) Annoy-o-Module
    # 2x (4) Explodinator
    # 2x (4) Replicating Menace
    # 2x (4) Truesilver Champion
    # 2x (5) Wargear
    # 1x (5) Zilliax
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

  2. Hey kibler, i like the paladin mission dragon, gives +3/+3 and you can clon the dragons to make more and buff them quickly, i am at rank 14 with the deck
    # Clase: Paladín
    # Formato: Estándar
    # Año del dragón
    # 2x (1) Cristalografía
    # 1x (1) Momificación en masa
    # 2x (1) Morglmia
    # 2x (2) Micromomia
    # 2x (2) Rabioso del templo
    # 2x (3) Expedicionario de bronce
    # 2x (3) Heraldo de bronce
    # 1x (3) Jinete de dragones Talritha
    # 2x (3) Robavelas
    # 2x (4) Ánima de huesos
    # 2x (4) Guardián ancestral
    # 2x (4) Módulo Molest-O
    # 1x (5) Huevo cromático
    # 2x (5) Huevo mecánico
    # 2x (5) Vigía ámbar
    # 1x (5) Zilliax
    # 2x (6) Defensor de Khartut
    # Para usar este mazo, cópialo en tu portapapeles y crea un mazo nuevo en Hearthstone

  3. 4:38 Magnetising a minion does not count as played, or summoned. If the enemy has a volcanic runes in play and you magnetise a minion, it will NOT trigger. The Risky Skipper interaction is a bug, or is just plain inconsistent with every other existing card for no reason. Blizz need to change this, it shouldn't activate

  4. 2:45 Why trade? If the Mage froze two minions, then Kibler had very little chance of getting through the taunt wall (he could with Zill, but still only kill one non-taunt minion)

  5. Rank 10 reporting. Just encountered someone using this deck and spamming emotes because they had a perfect draw every turn.

    I seriously hate how netdecky this game is now.

  6. In this deck, what would be a good substitude for "air raid"?
    I have almost all the other cards but i don't know how to get air raid, i guess in a solo adventure?

  7. I guess ‘play a minion’ encompasses any minion you can play, magnetic or not.. and ‘summon a minion’ would not encompass magnetic minions, as their not being summoned theirselves but becoming apart of another minion… that is, even if Hs devs are aware of risky skippers ability versus another minions that wouldnt be triggered by a magnetic minion.. lol… i know MTG has these subtle nuances in explaining what and how abilities work.. but im not so sure if HS does..

    Still GG’s Kibbles! Thanks!

  8. 4:35 History Buff actually triggers the same way with magnetic

    Also, yes there is a difference between playing and summoning. For instance, if you would have played air raid it would not trigger skipper

  9. 4:43 im also confused on this, I think thats straight up a bug. It shouldn't proc just like how magnetic doesn't proc all other affects for when a minion enters play.

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