His Reaction Was Absolutely PRICELESS | Hearthstone Daily Moments Ep.1425



His Reaction Was Absolutely PRICELESS | Hearthstone Daily Moments Ep.1425

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43 thoughts on “His Reaction Was Absolutely PRICELESS | Hearthstone Daily Moments Ep.1425

  1. Well. Shaman. Maybe "Summon a random upgrade totem." A 2/2 totem, a 0/2 taunt totem with "can't be target by spells and hero power, a 0/2 totem with +2 spell damage, and a 0/2 healing totem with stealth

  2. My thought for an upgraded hunter hero power would be “Rain of arrows: (2 mana) deals 2 damage to a random enemy minion, and then 1 damage to a random enemy minion”

  3. I want to see more hero powers like deathstalker Rexxar where it combines two cards. I was thinking a priest or rouge hero card that combines a random battlecry minion with a deathrattle minion.

  4. Thinking a little bit differently, since by hero power, I assume you meant for standard/wild, but if Magni was added to battlegrounds, I feel like a humorous play on his "By my beard!" emote could be his hero power. For 1 gold, force your opponent to buy Magni's beard for 2 gold on the next recruit phase. For balance, it would have to not be usable on successive opponents, with either a 1 or 2 turn refresh rate.

  5. I think a hero power that got stronger with combos would be cool for Rogue
    Something like "give a minion +1 attack this turn, combo: +2 instead"

  6. And this is for Priest. Maybe " Hero Power: Restore 3 healths. Swap each turn. "
    The Hero Power swaps between: Deal 3 damage; and Restore 2 health to all friendly minion.

  7. Warrior Hero Power, 2 mana: Deal 1 damage to a friendly minion and give it +1 attack
    Mage Hero Power, 2 mana: Your next spell this turn has Spell Damage +1
    Warlock Hero Power, 2 mana: Deal 2 damage to an enemy character and a random friendly character

  8. Druid could have "Selenian form" : passive, each spell have a chance to double their effects (around 15 % may be fair) ;
    Paladin's "Silver Hand veteran" : 2 mana, summon a 2/1 Silver Hand soldier with taunt and divine shield ;
    Warlock's "Demonic pact" : 0 mana, take 2 damage, give a random minion +2/+2, it becomes a demon.

  9. I would like to see this hero power for a rogue:
    Summon a random ghostship cannon. It dies after two turns
    Mortar cannon: deal 3 damage to a random enemy.
    Chain shot cannon: deal 2 damage to two random enemy minions.
    Cannister shot cannon: deal 1 damage to all enemies.

  10. For a new hero power was Paladin I would make is summon a broken trusilver so it would be basically a 1/1 weapon that heals you by 1

  11. Paladin should create a 1/2. I know hero powers should be meh but a 1/1 for 2 mana is a horrible stat line even for hero powers. Maybe a 2/2 could be viable.

  12. Would love to see a legendary with "At the start of the game if every card in your deck is legendary upgrade your hero power. If your hero power is already upgraded reduce its cost to 1" or something like that so you can play it in wild maybe.

  13. I would change Warrior's Galakrond to a give 2 attack power AND 2 armor. Because right not he doesnt feel like the Unbreakable, its more like Galakrond the I will punch you in the face

  14. For Paladin. Give a random minion in hand divine shield. Helps the handbuff archetype and fits paladin theme.

  15. mage 3 cost, 3 damage
    warlock 3 cost, -2hp and draw 2 cards and if you draw spell, it costs less 1 mana
    hunter 3 cost, 4 damage and summon a 1/1 charge beast

  16. Hmm. Warlock upgraded hero power: Deal 2 damage to a friendly character to draw a card, can be used twice.

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