NEW EXODIA SHAMAN DECK! - Rastakhan’s Rumble Hearthstone



Rastakhan Hearthstone — Shaman gets a new EXODIA combo with Rastakhan’s Rumble!
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44 thoughts on “NEW EXODIA SHAMAN DECK! — Rastakhan’s Rumble Hearthstone

  1. Considering there are decks (Popular decks) that get past 30 heath, this combo can't honestly be called 'OTK'. Its just a 30 damage burst.

  2. I’m missing maly, the frog lego and haunting visions… oh and zentimo.

    This worth a craft? I know maly is a good card to craft as it’s used a lot.

    Hm..

  3. Surely Zap would be better than Totemic Smash since it costs zero allowing you to potentially high-roll into a turn 8 OTK, as well as potential Spirit of the Frog + Loa shenanigans to power draw the lightning bolts

  4. Yeah, it's an OTK as long as you aren't against Druid, or Warrior, or made running artificer, or heal paladin, or literally anything with armor gain.

  5. Any deck with Exodia as its prefix has to be the funniest thing ever, as long as you are NOT the other player.

  6. Krip doing gods work for us here who stopped playing after grimm patron died all those years ago

  7. Tier 2 my ass, maly shaman is hot garbage, gets countered by any deck with a hero card or skulking gheist, draws super slow, zentimo sux

  8. Out of all the new shamen decks created so far this is by far the most fun to play with

  9. This deck would be so much better with more overload synergy like spellstones and snowfurry giants. Malygos could be use has a big burst of damage without all the combo cards. Sorry kripp but in it current state this deck is trash

  10. Been playing this deck since launch (have an experimental flex 2 slots instead of Zentimo and Bloodmage). My winrate at the moment is ~37.5%.
    Pros:
    — Very fun and satisfying deck to play, even while losing. I put it up there with Druid Mechathun in the sense that you're playing a different game than the opponent.
    — When you win, you win HARD.
    — The Malygos/2x Lightning Bolt/2x Totem Smash/Eureka combo pieces is actually way easier to assemble. I probably get 5 out of 6 pieces by turn 6 and the last by turn 8 or 9. Only one or two games out of the last 40 was I waiting to topdeck a piece.
    — Prevalence of AOE and removal, if properly used can ensure you hit turn 6+ with over 25 health.
    — If Totem Smash overkills the enemy you get a totem and that's quaint.

    Cons:
    — Very high skill level to pilot properly, and when you lose, you know exactly why and it's usually traceable to a mistake you made.
    — The card draw value is actually TOO good. I frequently have a full hand around turn 5 and become at risk of dusting Malygos (which is insta lose).

    — There is no alternative win condition.
    — If you misplay, you lose.
    — Against a Death Knight, if you are not properly prepared, you will lose 80% of the time.

    Matchups:
    — Druids, Mage, Spell Hunter, Paladins are the worst matchups.
    — Warlock is 50/50 it just depends on whether they draw better than you. They allow you to speed up your clock a bit with the hero power.
    — Warriors have actually not been that big of an issue for me. 40% of my wins and 0% of my losses have been against Warrior. I think the issue there is that unlike paladins and druids, warriors lack healing so once you punch through the armor, you can get them to the 25-30 health mark and then slam em.

    Most Satisfying game so far:
    — Turn 4: Spirit of the Frog + Haunting Visions + Haunting Visions + Far Sight into Eureka.
    — Turn 10: Electra, Eureka, Lightning, Bolt Totem Smash

    Second Most Satisfying game so far:
    — Turn 10, spell hunter plays Zul'jin, but hadn't played anything worthwhile and concedes after Zul'jin finishes.

  11. Bogshaper can help find your maly with such few minions in the deck and Alexstrasza can help burst down armor gainers

  12. this deck sucks…. ! …. no way to get the combo out before enemy kill you + most times they have 30 life and also armor…

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