Sethekk Veilweaver and Plague Games ~ Hearthstone Ashes of Outlands



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22 thoughts on “Sethekk Veilweaver and Plague Games ~ Hearthstone Ashes of Outlands

  1. Maaan , you are sooo entertaining in a smart way , thanks for making my work hours more enjoyable 😀

  2. That Druid deck is so terrible. Who thought 'summon 5 x 2/2 twinspell' was a good idea? Glad you destroyed them, it's sad that really it came down to the luck of discovering so many clears.

  3. 8:50
    "wow, that was the worst game of hearthstone I have ever played. I won but there was no gratification"

    I felt that man

  4. Blizzard's logic is completely built on throwing shitty content with great artworks, so people can't stop playing it because of the visuals/effects but at the same time they're getting stressed because of the huge gap of creativity on the "strategic" side.

  5. Hobbs, this expansion stinks. Most classes are shoehorned into one play style now because there is insufficient support for other styles — and you have to have all the cards that style requires, or you can't win with the class at all. The only possible druid deck is the spell druid which is bad for the reasons you note. Paladin can only play libram — and it's not strong overall, although your version is. Priest is only res priest. Mage has to be no-minion mage. Rogue has to have all the secrets… and so on.

    The demon hunter class is overpowered to the point that it hurts players' feelings to have to go against it. I was trying to level up demon hunter by playing with a deck of moderate power in casual, and someone "friended' me and then, before I could manage to unfriend him, gave me the most vicious verbal beating that I have ever experienced during gaming , accusing me of copying a netdeck, telling me that I was a loser, cursing me with profanity, and telling me I should quit playing Hearthstone. It wasn't even that powerful as demon hunter decks go, but the class is so strong that even including half the popular DH cards made it nearly unbeatable in casual. (I stopped playing DH in casual. I don't want to ruin other players' experience. I made an even weaker DH deck, C'thun DH, and I'm playing it on ladder in wild.)

    I hope things get better with the game. Whatever happens, watching you play is an oasis in the desert, because of the unusual style, the complex combinations, and the dry wit.

  6. I lost it when the opponent said, "That was wild!" and you said, "No, it was standard."

  7. Why people are complaining about standard?:D It always were like this 😀 If you want to play/face different decks play wild 😀

  8. Ill always watch your videos, but damn hearthstone has gone downhill. Come back to classic wow

  9. After reaching Legend this season with Aggro Demon Hunter, the only real problem I faced was with Galakrond Warlock and Spell Druid. Debate about Demon Hunter aside, because yes it is powerful, Spell Druid was the only thing that felt genuinely awful to play against. Galakrond Warlock was strong mainly due to consistent health gain and the auto-include of Sacrificial Pact against Demon Hunters, (Sac Pact honestly was it's own issue: a free spell that kills ANY demon despite its size on either side of the board and heals for 5 is unhealthy design for when they ever decide to create any strong demon-based cards that float around in the meta, which happened and thankfully was nerfed) yet it was a solid gameplay experience that could go in either player's favor depending on the tempo throughout the game. Yet with Spell Druid, the dynamic of absolutely requiring an immediate board-clear response to constant tokens is inherently and severely flawed design. I can only imagine how little pressure a Druid feels when playing either Glowfly Swarm or the The Forest's Aid, because its game over unless there's either two board wipes (to account for Soul of the Forest making MORE tokens) or exactly Plague of Death. Every time I faced a Druid, I would get to turn 4, end my turn and think "ok I have one turn to win" because next turn was most likely Overgrowth and then they go off a turn later, or Kael'thas for an even faster and better experience… The Forest's Aid has no business having the Twinspell tag, and the niche of creating unending tokens isn't healthy for a game where other decks simply cannot keep up without pure luck as displayed by Hobbs here (him beating that emote-spamming Druid with that deck felt so damn satisfying to watch).

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