THE GALAKROND DREAM! - Hearthstone Battlegrounds



Hearthstone Battlegrounds — Don’t pick Galakrond. If you missclick and pick Galakrond, this is what you want out of him.
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47 thoughts on “THE GALAKROND DREAM! — Hearthstone Battlegrounds

  1. Galakrond is all about highroll. If you can get that tier 6 carry minion or not. Most of the time you get shit like Zap. But those few times you get Mama or Dragon. You almost can't lose.

  2. Day 22 of asking Kripp what his favorite tavern tier is.
    P.S.: bruh I love Galakrond I’ve gotten so many great wins with him because when you’re using him you can basically just get 1/3rd of a triple reward every turn for 1 gold that’s so good

  3. I think the reason galakrond is so bad is because everyone tries to shoot the moon. Rerolling 2s for 3s to try to get those key midrange strat pieces should be the optimal strat right?

  4. I personally always take Galakrond when it's one of my choice. I always wish for Mama Bear or Malygos. Well… Most of the time, I get bad things instead, but it's awesome when you get Lightfang Enforcer on Turn 4 (happened to me once) or the Hangry Dragon on Turn 2 (happened to me once as well).

  5. So as Galakrond you spend 5 gold to roll a single 6 star minion? Hello Blizzard?

  6. The Luck Factor™* for Kripp was 2,56 on the good luck and 0,13 on the bad luck.
    Kripp was very slightly lucky this game.
    Kripp's best luck recorded: 18,62 in (100% FLAWLESS DOMINATION)

    Kripp's worst luck recorded: 21,56 in (TRIPLE BARON? SOLD IT!).

    Kripp's average good luck: 4,59. Kripp's average bad luck: 4,63.

    The average chance for Kripp to win the winnable games was 82,18%.

    The average outcome for Kripp was 83,83 (Where 0,01 would represent incredible difficult results and 99,9 the most likely ones).

    .

    .

    *The Luck factor is calculated based on the real outcome vs the possible ones. (100% and 0% results are excluded since no luck was involved).

    -> A Luck Factor™ of 0,01 would represent everything went as expected with only a negligible amount of luck (as in 99,9% win/tie/loss).

    -> A Luck Factor™ of 1 would represent the luck of winning a coin flip.

    -> A Luck Factor™ of 5 would represent the luck of getting a 7 rolling two dices.

    -> A Luck Factor™ of 20 would represent the luck of getting a Blackjack in the first hand.

  7. The irony here is Galakrond may actually be the best, but people play him completely wrong, most of my wins are with Gala, infact I almost never get less then 2nd with him. Kripps play on turn 2 goes to show that the mindset around playing him is just play wrong. He takes a risk and gets lucky(but then fails to profit off that luck and uses ability again), as opposed to playing towards the consistency of the ability. This is the problem, people commit to a early tier 5/6 but don't tier up in the process.

  8. If you don't get a token start you might as well level on 4, it's the same thing except you'll be collecting 2 drops

  9. i think if gala's hero power also froze the minion it targets it would be much better. having to freeze the entire tavern is just too expensive.

  10. I’ve picked Galakrond twice in the past 2 days, have probably picked him 4 times total. I got one second and one first. I probably high rolled hard though. On one I found a Malygos, on the other I found a few below 6 pieces including that white wolf and went beasts.

  11. 10:35 That interaction is weird.
    Dragon is attacking first through illidans hero power and dies.
    After that the whelps fire and stil counts the dead dragon and deals 5 damage.

  12. — This video is not bait. Kripp gets first place using Galakrond's hero power.

    — Still Kripps biggest bait: "THE GIGANTIC RAT ARMY!"

  13. what do you think of hero power refreshers in battle grounds? i feel like they would make the hero power useless champs a little better.

  14. If you don't get a token turn 1 it's actually better to just roll and HP. If you do get a token you should sell and HP. Either way HP on turn 1 is really important to keep the tempo.

  15. Gala isn't that bad, never second worst, when played correctly. It's an highroll hero like Reno. You can hit or miss. I managed to get first place two times with Gala, one time I got an early Brann, the second time an early Lightfang. It's all about the HP for the 5 star or six star unit. If you get stuff like Murozond or other situational units, it's a miss and you can directly concede. But the highrolls are real. Even an early Imp Mama or Mama Bear can win the lobby, if you can build around them.
    I love Galakrond, he is for sure the more interesting of the "bad" heroes.

  16. They can fix Galakrond by simply making his hero power only evolve into dragons. I hope they can make that kind of change and then add 'scalelord' as a 6 drop minion. Galakrond would be a good champ to play Dragons or Murlocs in those conditions.

  17. To be honest, galakrond might not be the best hero, but his high roll is so fun, i don’t think it matters.

  18. "illidans terrible, you never see one let alone 2 in the same game!"….uhh maybe its because you're stomping new players smurfing day in day out? thats like a dad playing in his sons little league game and making fun of the kid who cant hit the ball

  19. You faced Illidan like 5 times, and in-between played Finley as Illidan, what the fuck Blizzard? 😂

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