Top Custom Cards of the Week #66 | Card Review | Hearthstone



»»» More Custom Card Reviews: http://bit.ly/CustomTrump «««
All reviewed cards are from https://www.reddit.com/r/customhearthstone/ — feel free look for more cards there or even submit your own!

········································­········································­····

WATCH MORE HEARTHSTONE!
• Constructed: http://bit.ly/TrumpMoreStandard
• Arena: http://bit.ly/TrumpMoreArena
• Highlights: http://bit.ly/TrumpHighlights
• Dungeon runs: http://bit.ly/DungeonTrump
• Tavern brawl: http://bit.ly/TrumpMoreBrawl
• Tournaments: http://bit.ly/TrumpTournament
• Deck teachings: http://bit.ly/TrumpTeach1
• Basic teachings: http://bit.ly/TrumpTeach2

········································­········································­····

FOLLOW TRUMP!
💗 Subscribe: http://bit.ly/ValueTown
💗 Twitch: http://twitch.tv/trumpsc
💗 Facebook: https://www.facebook.com/trumpsc
💗 Twitter: https://twitter.com/trumpsc

········································­········································­····

‣ Edited by: jnZaneHD
‣ Contact: jnzanehd@gmail.com

source

Click to rate this post!
[Всего голосов: 0 Средний балл: 0]

34 thoughts on “Top Custom Cards of the Week #66 | Card Review | Hearthstone

  1. Yes. but what about Bloodmage Thalnos? I think Illidan is a really good support card!

  2. Gulper you could try a few other things, like, maybe it always eat the smallest attack minion or something.

  3. You know what original undertaker needed? +1 health! lmao rooted knight.

  4. sabatooze is a little too strong, isnt it? If you consider, that the opponent wants to use the hero power once in the game, it steals 2 mana and costs 1 with a body. If you play it on turn 1 and your opponent mulligand for a turn 2 hero power, it denies that. that sounds insane to me.

  5. What about making rooted knight like primal fusion, where it gains +1/+1 for every treant you have. Up the cost and have it scale on treants in hand, to couple with hand druid, or like I said, +1/+1 for each treant on board, make it cost 3 so people can't pull out a 6/8 and 5 2/2s

  6. Rooted Knight would be fine if it gained 1 health. The way it is you play Rooted Knight on 1, Shrubaddier on 2, The spell that summons 2 treants on 3, Garden Gnome on 4, and your opponent can't catch up ever

  7. Gullper would be acceptable (in my opinion),cant attack face, during end of your turn "eat" lowest/highest (not sure which) health except itself until its alone

  8. Golper argument. Trogzor wasn't to bad and that was in a lower power meta. You often just destroy it. It should probably just cost 7 many. Not much better than doomsayer.

  9. dang I got my hopes up that the Wilfred Fizzlebang card I put on the sub would have caught Trump's attention… Oh well guess I gotta try harder (even though I figure the card would have been slammed for balance stars, but eh I'm confidant it would have been a 5 for design)

  10. Sabatooze is pretty good for a 2/1 on turn 1 because it means mage/druid/rogue can't just hero power it on curve like they can against other 1 health minions

  11. demonic knowledge would be pretty broken in mechathun ngl you'll never actually discard mechathun and it's basically draw through 10 cards from your deck of your deck when you're running 2 copies lmao.

  12. 1:10 yeah, can't possibly remember all of this. Just imagine there was a 10 mana spell that said: draw 5, deal 5, gain 5 armor, summon a 5/5. Geez dude.

  13. I feel like the curator should just deal 10 damage to a target. It would be like how cloud prince comes with a fireball if you have a secret and the kobold apprentice that comes with an arcane missiles. Would make it a bit better imo and also keep to the mage class identity

  14. God, I love that Demonic Knowledge card. It'd be great in a Mecha'thun deck. Reduce the cost of Mecha'thun by atleast 1 with Galvanizer, and then sift through the pool of Warlock 1 cost spells that kill a minion. So much Warlock card draw, and handlock defensiveness. It would be a fun deck.

  15. Honestly, Terrain is a good idea but it needs to be distinct in a couple ways:

    1. It affects both you and your opponent equally
    2. It actually visually changes the playing surface rather than taking up a slot.

  16. If you can't remember the Illidan card you don't belong playing this game. There already was a card that pretty much did the same thing minus the spell power for paladin(trade heal for armor and add the 5 mana thing which I do agree is silly it should be a damaging spell if you restrict).

  17. Quick question about Demonic Knowledge: if you burn some of the drawn cards, would you still discard 3? Or does it discard 3 among the cards you drew?
    So if for example you burn 2 or the 5, would you discard 1 or 3 cards?
    This feels important, because the latter doesn't make it viable in handlock

  18. 3 effects are too many said no one.
    How many times have Trump said "omg i missread the card" or something like that.
    Oh yeah not a legendary (cant be bothered to look it up) but Ultimate Infestation was a card with more text and no one even mentioned that once.. Not Once!

  19. I would put demonic knowledge as draw 4, discart 2 lowest because warlock is about sacrifice for power but most of the times the sacrifice is even or arguably even put by discarting 3 its just a disavantage in my opinion

  20. Okay, fix and improvement for Illidan.
    6 Mana 3/6 (Statline stays)
    Battlecry: Discover a spell that deals damage.
    (happens afterwards) Choose one:
    Gain armor equal to the spells cost <or>
    Gain spell damage +3

    Any thoughts, Mister Trump?

  21. Pack Filler — New name?
    Scavaging Fence would be cooler
    Though there are many cards that fulfil that "name type" spot.
    But I appreciate the play on words 👍

    Terrain reminds me too much of LOT5R CCG — and might be a copyrighted mechanic.

    Dat warlock spell, tho.
    BIG DISCARD Warlock would be INNNNNN!!!!
    What with the current standard minion that gives you back 3 random discarded cards — and has a higher than average statline 😳
    If you discard one of those as your "Lowest Cost Minion" you could get lucky and have an infinite play loop!! 😱

  22. My idea for epic hunter card that synergizes with pirates (This is from episode 61, but I liked the idea, so I didn't want it to be wasted).
    Deck Ratcatcher: 3 mana 3/3 Epic Pirate with Battlecry: Summon 3 1/1 Rats for your opponent. They have a Deathrattle: Summon a 2/2 Pirate for your opponent.
    The idea is that your Ratcatcher is hired by the Pirate Crew to get rid of all the rats. For each successfully caught rat, they give money you spend to hire their pirates to catch/kill rats more efficiently and build your team. Works well with Explosive Trap and Unleash The Hounds as well as Southsea Captain for Pirate synergy and great tempo. Also you can get benefit from Bloodsail Raider, Dread Corsair and Southsea Deckhand with your Eaglehorn Bow. Not to mention that hunters already have great aggro hero power and Kill Command for face damage as well as Animal Companion which gives great buffs to this archetype no matter which companion you get.
    Now prove me that Pirate Hunter is not a thing! (except the fact that today's meta doesn't allow any fun decks or your ass gets raped by quest priests or other cancer)

  23. 12:55 — strongly disagree. That card should not be printed while Mechathun is still there, possibly never since too much viable OTK for wild calls for nerfs, like psychmelon forced Aviana's nerf. Giving warlock — an already viable Mecha'thun deck in wild — this tool of hyperthinning is too dangerous to give it a perfect balance score.

Comments are closed.