New Gameplay Today – Diablo IV's Sorceress



Jeff Cork, Leo Vader and Ben Reeves show off more exclusive gameplay of Diablo IV, which can be viewed without commentary at http://gameinformer.com/blizzard although the commentary is VERY good. Subscribe to keep up with all the new gameplay we’ll be releasing over the next few weeks!

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42 thoughts on “New Gameplay Today – Diablo IV's Sorceress

  1. Hope to return a old scroll of identify, scroll of portal and (run) stamina.

    Hope to new survive content with possibility to craft and build.

  2. Listening to these pansy, virgin, suburban geeks talk throughout the gameplay is irritating the fuck out of me.

  3. Cooldowns in a RPG are absurd and boring, and that fire looks like cartoon. Not excited.

  4. I don´t want a super powerful skill with a cooldown. I want a FUN skill that I can use whenever I want. Let my mana go to 0 and play the game the way I want.

  5. 5:48 — "an AoE ice storm" — It's called Blizzard. They never lost the opportunity to have that skills whenever they can. They are punny.

  6. The stank faces i was makng this whole video after the guy said he didnt know there was a d2 was unteal.

  7. You were right about one thing: this video sucks. You spent all video joking and whatever and never showed how the class works, what changes they made, the skill tree, etc.

  8. Nice vid guys, till d4 dont come out, wich arpg would u recommend for now????
    Just played D3 too much, want something New.

  9. This looks a lot better then Diablo 3 but looks like it plays like Diablo 2. would like to see it more of a dark story and less things to kill . more of a horror story like Diablo 1 with some DnD stuff. I guess thats just me. I dont want to click alot and run around I want to fear the HELLS EVILS, PLZ

  10. Can we hear someone who played diablo2 reviewing this game? It looks fine, but dunno.. the open world is a fantastic idea. Something just doesn't feel like its fun like d2 was.

  11. I gotta admit I am still pretty salty that Blizzard used all the Diablo 3 PC players as beta testers so that they could eventually release it on console. And when people asked “Hey Blizzard…Why does Diablo 3 only have 4 player max gameplay? The question was dodged until the very end. Also, Diablo just isn’t fun without an auction house for either trading amongst players or using gold to buy items. It doesn’t have to be a real money auction house…But having something that feels like Diablo and not WoW would be great…

  12. Love your Diablo 4 gameplay videos but depressed because i want to play lol. I have been a fan since the original game so i was excited to hear about it coming out

  13. The one dude sounds like a homosexual…..homosexuals work at gameinformer and play diablo?! What's the world comin to?!

  14. the final build is probably gonna be a dumb down version of this guys, the ui, the graphics, the story and etc… im already disappointed

  15. Frankly the vfx looks very weak. Alongside combat that was the only strength of D3. They dont even know what works and what doesnt. And whats with those lame uniques.

  16. TL;DR * The ANIMATIONS are wrong *

    I feel like they really approached it with a ''if it ain't broken don't fix it attitude'' in regards to the gameplay… which is not wrong; D3s gameplay being it's strength imo.
    I've always felt D3 felt too light though, too bright, and felt like D4 was a step in the right direction… but I kept feeling like it wasn't ''dark'' enough… even though the ambiant lighting was obviously not the issue, being pretty low and all.
    And then I saw it. It's the animations. They're all too smooth, weighty, floaty almost… very wide and theatrical-like movements… very fit for a Warcrafty game, but not for a Diablo. While the technology of D2 didn't allow for such detail, the animations ended up feeling way more jittery, nervous, sharp and ''stressed-like'', making the enemies more frightful; creating tense scenes and putting the player on edge: where was the monster going next? what was he going to cast? what was going to be it's next attack? Everything felt more unpredictable since the animations were so fidgety and that was a big part of the ambiance and the feel of the game. The current animation sets for monsters make it so that they feel predictable, their movements are telegraphed. It's a big part of the reactionary gameplay they aimed for; allowing the player, using observation, to predict and dodge attacks and create quick-thinking strategies on the fly. But that's the point: it gives the player too much control and that prevents the player from feeling the unease that characterized the Diablo franchise and made the game so fun to play.

    Dark Souls had a good take on that. Most monsters would stand somewhat still, their idle animation being somewhat nonthreatening, but then jump to a flurry of quick and sudden attacks; constant jump-scares that seem altogether absent from D4 at the moment. I hope they fix that.

  17. "More damage is better" now i know what I've been doing wrong for so many years…

  18. Sad still no teleport type spell the mobility of diablo 2 and path of exile is what makes me like them more than diablo 3.

  19. Chumpy little hipster kids like this are desecrating what used to be a cult classic game for only the smart. If this shit is easy enough for these types , its no wonder they are too easy for my type. Died with d3.. Played d2 off and on for 10+ years and go figure I become#5 global demon hunter in a week. Bring back the mysterious difficulty curves and random. Monsters that kick your ass out of nowhere

  20. They need a male sorc. And a Necromancer. And an archer. And an assassin. Give us all the fucking class. You can add CONTENT as dlc and we will buy it. If they pull a D3 on my necro i aint buying it.

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